Sketch your idea.Erase it tomorrow.

Describe a screen, a flow, or a feeling. Delible will rough it out — hand-drawn, low-stakes, ready to throw away.

press ⏎ to sketch
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brief-generatingPM-nativevibe-codingerasablelow-fihandoff-readycontext-preservingfidelity-cappingtime-savingdecision-loggingstakeholder-friendlybrief-generatingPM-nativevibe-codingerasablelow-fihandoff-readycontext-preservingfidelity-cappingtime-savingdecision-loggingstakeholder-friendlybrief-generatingPM-nativevibe-codingerasablelow-fihandoff-readycontext-preservingfidelity-cappingtime-savingdecision-loggingstakeholder-friendly
sprint-board.appwk 24
this week ✱
to do3
hero copy
· ui
auth flow
404 page
· low
+ add
doing2
kanban demo
· now
pricing
+ add
done2
logo mark
tokens
+ add
v 0.1 · draft← drag me
§01 — WHY ROUGH WORKS

Fidelityisafunctionofconfidence

When you're still figuring it out, your prototype should look like it. Hand-drawn, erasable components powered by wired-elements + rough.js.

keep scrolling
§02 — Hand-off

The brief writes itself — in the margins.

While you sketch, Delible quietly builds the context: every decision, every rationale, every constraint — captured in the background so it travels forward instead of getting lost.

  • Markdown brief, versioned
  • Decision log with timestamps
  • Component intent + state map
  • Open questions, flagged inline
brief.mdv 0.41

## Warehouse Picker Dashboard

Goal — cut stuck-aisle time by 40%

Constraint — gloved fingers, 5" screen

- Tap-and-hold over swipe

Reviewers confused by direction

- Full-width "stuck" button

Ops manager couldn't find it

- High-contrast only, no gradients

? Offline sync — needs eng

13 ideas · 6 reversals · 3 open questions
§ — Loop

Four moves.
That's the whole loop.

  1. 01
    step 1
    Type

    describe it in any words you have

  2. 02
    step 2
    See

    it appears, sketchy + alive, in seconds

  3. 03
    step 3
    Steer

    iterate in conversation, no menus to learn

  4. 04
    step 4
    Hand off

    engineering gets the full story, not just pixels

§03 — Manifesto

Look as done as you actually are

N°01

A thought, not a decision

Every line is provisional. That's not a limitation — it's the whole point. When it looks erasable, people treat it that way.

N°02

Sketchy by constraint

Show it rough and people respond to the idea. Show it polished and they respond to the pixels. The fidelity you choose shapes the conversation you get.

N°03

Speed is the constraint

There's no way to over-polish. No way to lose a day to alignment. You sketch fast, capture open questions as you go, and hand off the full context brief before the idea loses momentum.

N°04

Unlovable by design

Other tools make things look production-ready. Delible makes things look exactly as finished as they are. The roughness is the message.

§03 — Notes

From the field notes.

Three people who stopped arguing about gradients and started shipping ideas.

quote n°1
"Half my review meetings used to be about button colors. Now they're about the actual product. Delible is the first tool I've used that gets out of the way of thinking."
Maya O.Head of Product, Stitchwork
quote n°2
"We shipped four prototypes in the time it used to take to argue about one. The handoff brief alone paid for it."
Devon R.Staff Designer, Crate Logistics
quote n°3
"It looks like garbage. On purpose. Stakeholders finally read the flow instead of the gradient."
Priya N.PM, Northwind Health